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https://github.com/wassname/phaser.git
synced 2026-08-13 12:30:11 +08:00
Animation and Input related fixes
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+21
-10
@@ -5088,7 +5088,7 @@ var Phaser;
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if(this.enabled == false || this._parent.visible == false) {
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return false;
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} else {
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return Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY);
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return Phaser.SpriteUtils.overlapsPointer(this._parent, pointer);
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}
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};
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InputHandler.prototype.update = function (pointer) {
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@@ -5099,7 +5099,7 @@ var Phaser;
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if(this.draggable && this._draggedPointerID == pointer.id) {
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return this.updateDrag(pointer);
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} else if(this._pointerData[pointer.id].isOver == true) {
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if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
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if(Phaser.SpriteUtils.overlapsPointer(this._parent, pointer)) {
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this._pointerData[pointer.id].x = pointer.x - this._parent.x;
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this._pointerData[pointer.id].y = pointer.y - this._parent.y;
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return true;
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@@ -5152,7 +5152,7 @@ var Phaser;
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this._pointerData[pointer.id].isUp = true;
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this._pointerData[pointer.id].timeUp = this.game.time.now;
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this._pointerData[pointer.id].downDuration = this._pointerData[pointer.id].timeUp - this._pointerData[pointer.id].timeDown;
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if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
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if(Phaser.SpriteUtils.overlapsPointer(this._parent, pointer)) {
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this._parent.events.onInputUp.dispatch(this._parent, pointer);
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} else {
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if(this.useHandCursor) {
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@@ -6929,11 +6929,14 @@ var Phaser;
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});
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Animation.prototype.play = function (frameRate, loop) {
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if (typeof frameRate === "undefined") { frameRate = null; }
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if (typeof loop === "undefined") { loop = false; }
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if (typeof loop === "undefined") { loop = null; }
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if(frameRate !== null) {
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this.delay = 1000 / frameRate;
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}
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this.looped = loop;
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if(loop !== null) {
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console.log('play loop override', loop);
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this.looped = loop;
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}
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this.isPlaying = true;
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this.isFinished = false;
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this._timeLastFrame = this.game.time.now;
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@@ -6963,7 +6966,9 @@ var Phaser;
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this._frameIndex = 0;
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this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
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this._parent.events.onAnimationLoop.dispatch(this._parent, this);
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console.log('anim loop core');
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} else {
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console.log('anim complete core');
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this.onComplete();
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}
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} else {
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@@ -10693,7 +10698,6 @@ var Phaser;
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this.worldView = new Phaser.Rectangle(x, y, this.width, this.height);
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this.cameraView = new Phaser.Rectangle(x, y, this.width, this.height);
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this.transform.setCache();
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this.body = new Phaser.Physics.Body(this, 0);
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this.outOfBounds = false;
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this.outOfBoundsAction = Phaser.Types.OUT_OF_BOUNDS_PERSIST;
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this.scale = this.transform.scale;
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@@ -10791,7 +10795,6 @@ var Phaser;
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Sprite.prototype.postUpdate = function () {
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this.animations.update();
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this.checkBounds();
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this.transform.centerOn(this.body.aabb.pos.x, this.body.aabb.pos.y);
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if(this.modified == true && this.transform.scale.equals(1) && this.transform.skew.equals(0) && this.transform.rotation == 0 && this.transform.rotationOffset == 0 && this.texture.flippedX == false && this.texture.flippedY == false) {
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this.modified = false;
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}
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@@ -11940,10 +11943,18 @@ var Phaser;
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out.push(new Phaser.Point(sprite.x, sprite.y + sprite.height));
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return out;
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};
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SpriteUtils.overlapsXY = function overlapsXY(sprite, x, y) {
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if(sprite.transform.rotation == 0) {
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return Phaser.RectangleUtils.contains(sprite.worldView, x, y);
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SpriteUtils.overlapsPointer = function overlapsPointer(sprite, pointer) {
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if(sprite.transform.scrollFactor.equals(1)) {
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return Phaser.SpriteUtils.overlapsXY(sprite, pointer.worldX, pointer.worldY);
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} else if(sprite.transform.scrollFactor.equals(0)) {
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return Phaser.SpriteUtils.overlapsXY(sprite, pointer.x, pointer.y);
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} else {
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var px = pointer.worldX * sprite.transform.scrollFactor.x;
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var py = pointer.worldY * sprite.transform.scrollFactor.y;
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return Phaser.SpriteUtils.overlapsXY(sprite, px, py);
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}
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};
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SpriteUtils.overlapsXY = function overlapsXY(sprite, x, y) {
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if((x - sprite.transform.upperLeft.x) * (sprite.transform.upperRight.x - sprite.transform.upperLeft.x) + (y - sprite.transform.upperLeft.y) * (sprite.transform.upperRight.y - sprite.transform.upperLeft.y) < 0) {
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return false;
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}
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