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Final commit before rebuilding the Tilemap system.
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@@ -71,10 +71,6 @@ window.onload = function () {
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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// game.debug.renderSpriteInfo(d, 32, 200);
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// game.debug.renderWorldTransformInfo(d, 32, 200);
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// game.debug.renderLocalTransformInfo(d, 32, 400);
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// game.debug.renderSpriteCorners(d, false, true);
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}
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