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Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source code along the way
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<?php
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$title = "Moving the game camera with the keyboard";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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function preload() {
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game.load.tilemap('snes', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON);
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}
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function create() {
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//setting the size of the game world larger than the tilemap's size
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game.world.setSize(2000,2000);
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// game.camera.width=150;
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// game.camera.height=150;
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game.stage.backgroundColor = '#255d3b';
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// adding the tilemap
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game.add.tilemap(0, 168, 'snes');
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 8;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 8;
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}
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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