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Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source code along the way
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*
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* A Camera is your view into the game world. It has a position and size and renders only those objects within its field of view.
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* The game automatically creates a single Stage sized camera on boot. Move the camera around the world with Phaser.Camera.x/y
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*
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* @class Phaser.Camera
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* @constructor
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* @param game {Phaser.Game} game reference to the currently running game.
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* @param id {number} not being used at the moment, will be when Phaser supports multiple camera
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* @param x {number} position of the camera on the X axis
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* @param y {number} position of the camera on the Y axis
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* @param width {number} the width of the view rectangle
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* @param height {number} the height of the view rectangle
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*/
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Phaser.Camera = function (game, id, x, y, width, height) {
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