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Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
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@@ -43,7 +43,7 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
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this.name = name;
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/**
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* @property {object} _frames
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* @property {array} _frames
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* @private
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*/
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this._frames = [];
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@@ -60,7 +60,8 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
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this.looped = looped;
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/**
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* @property {boolean} looped - The loop state of the Animation.
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* @property {boolean} killOnComplete - Should the parent of this Animation be killed when the animation completes?
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* @default
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*/
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this.killOnComplete = false;
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