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https://github.com/wassname/phaser.git
synced 2026-07-18 12:30:44 +08:00
Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
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@@ -71,16 +71,19 @@ Phaser.RenderTexture.prototype.constructor = PIXI.RenderTexture;
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/**
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* This function will draw the display object to the texture. If the display object is a Group or has children it will
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* draw all children as well.
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*
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* @method render
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*
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* @method Phaser.RenderTexture#render
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* @memberof Phaser.RenderTexture
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.render = function(displayObject, position, clear) {
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Phaser.RenderTexture.prototype.render = function(displayObject, position, clear, renderHidden) {
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if (typeof position === 'undefined') { position = false; }
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if (typeof clear === 'undefined') { clear = false; }
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if (typeof renderHidden === 'undefined') { renderHidden = false; }
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if (displayObject instanceof Phaser.Group)
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{
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@@ -89,11 +92,11 @@ Phaser.RenderTexture.prototype.render = function(displayObject, position, clear)
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if (PIXI.gl)
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{
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this.renderWebGL(displayObject, position, clear);
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this.renderWebGL(displayObject, position, clear, renderHidden);
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}
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else
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{
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this.renderCanvas(displayObject, position, clear);
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this.renderCanvas(displayObject, position, clear, renderHidden);
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}
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}
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@@ -102,29 +105,32 @@ Phaser.RenderTexture.prototype.render = function(displayObject, position, clear)
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* This function will draw the display object to the texture at the given x/y coordinates.
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* If the display object is a Group or has children it will draw all children as well.
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*
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* @method renderXY
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* @method Phaser.RenderTexture#renderXY
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* @memberof Phaser.RenderTexture
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {number} x - The x coordinate to draw the display object at.
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* @param {number} y - The y coordinate to draw the display object at.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderXY = function(displayObject, x, y, clear) {
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Phaser.RenderTexture.prototype.renderXY = function(displayObject, x, y, clear, renderHidden) {
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this._tempPoint.x = x;
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this._tempPoint.y = y;
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this.render(displayObject, this._tempPoint, clear);
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this.render(displayObject, this._tempPoint, clear, renderHidden);
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}
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/**
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* Initializes the webgl data for this texture
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*
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* @method initWebGL
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* @private
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*/
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Phaser.RenderTexture.prototype.initWebGL = function()
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{
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* Initializes the webgl data for this texture
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*
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* @method Phaser.RenderTexture#initWebGL
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* @memberof Phaser.RenderTexture
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* @private
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*/
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Phaser.RenderTexture.prototype.initWebGL = function() {
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var gl = PIXI.gl;
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this.glFramebuffer = gl.createFramebuffer();
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@@ -160,7 +166,12 @@ Phaser.RenderTexture.prototype.initWebGL = function()
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// this.render = this.renderWebGL;
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}
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/**
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* Resizes the RenderTexture.
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*
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* @method Phaser.RenderTexture#resize
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* @memberof Phaser.RenderTexture
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*/
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Phaser.RenderTexture.prototype.resize = function(width, height)
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{
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@@ -186,11 +197,12 @@ Phaser.RenderTexture.prototype.resize = function(width, height)
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}
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/**
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* Initializes the canvas data for this texture
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*
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* @method initCanvas
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* @private
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*/
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* Initializes the canvas data for this texture
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*
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* @method Phaser.RenderTexture#initCanvas
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* @memberof Phaser.RenderTexture
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* @private
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*/
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Phaser.RenderTexture.prototype.initCanvas = function()
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{
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this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
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@@ -202,14 +214,17 @@ Phaser.RenderTexture.prototype.initCanvas = function()
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}
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/**
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* This function will draw the display object to the texture.
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*
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* @method renderWebGL
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* @param displayObject {DisplayObject} The display object to render this texture on
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* @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
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* @private
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*/
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Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear)
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* This function will draw the display object to the texture.
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*
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* @method Phaser.RenderTexture#renderWebGL
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* @memberof Phaser.RenderTexture
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* @private
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear, renderHidden)
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{
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var gl = PIXI.gl;
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@@ -280,12 +295,15 @@ Phaser.RenderTexture.prototype.renderWebGL = function(displayObject, position, c
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/**
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* This function will draw the display object to the texture.
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*
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* @method renderCanvas
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* @param displayObject {DisplayObject} The display object to render this texture on
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* @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
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* @private
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*/
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Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear)
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* @method Phaser.RenderTexture#renderCanvas
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* @memberof Phaser.RenderTexture
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* @private
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* @param {DisplayObject} displayObject - The display object to render this texture on.
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* @param {Phaser.Point} [position] - Where to draw the display object.
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* @param {boolean} [clear=false] - If true the texture will be cleared before the displayObject is drawn.
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* @param {boolean} [renderHidden=false] - If true displayObjects that have their visible property set to false will still be rendered.
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*/
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Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear, renderHidden)
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{
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var children = displayObject.children;
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@@ -307,9 +325,8 @@ Phaser.RenderTexture.prototype.renderCanvas = function(displayObject, position,
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this.renderer.context.clearRect(0, 0, this.width, this.height);
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}
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this.renderer.renderDisplayObject(displayObject);
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this.renderer.renderDisplayObject(displayObject, renderHidden);
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this.renderer.context.setTransform(1, 0, 0, 1, 0, 0);
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// PIXI.texturesToUpdate.push(this.baseTexture);
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}
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