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https://github.com/wassname/phaser.git
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Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
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+2
-1
@@ -68,7 +68,8 @@ Phaser.Mouse = function (game) {
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this.pointerLock = new Phaser.Signal();
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/**
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* @property {MouseEvent} event - The browser mouse event.
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* @property {MouseEvent} event - The browser mouse DOM event. Will be set to null if no mouse event has ever been received.
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* @default
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*/
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this.event = null;
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+2
-1
@@ -67,7 +67,8 @@ Phaser.Touch = function (game) {
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this.preventDefault = true;
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/**
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* @property {TouchEvent} event - The browser touch event.
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* @property {TouchEvent} event - The browser touch DOM event. Will be set to null if no touch event has ever been received.
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* @default
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*/
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this.event = null;
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