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Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
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@@ -56,8 +56,8 @@
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function render() {
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game.debug.renderSpriteCorners(bunny, true, true);
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game.debug.renderRectangle(bunny.body.bounds);
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game.debug.renderRectangle(wall.body.bounds);
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game.debug.renderRectangle(bunny.body);
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game.debug.renderRectangle(wall.body);
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}
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