photonstorm
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3e93f24583
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
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photonstorm
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2bab4fd2fb
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Testing lines.
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2014-03-05 04:40:37 +00:00 |
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photonstorm
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12a2a2ec16
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Testing map collision
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2014-03-05 03:18:24 +00:00 |
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photonstorm
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4cfce8b4d2
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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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2014-02-06 02:31:36 +00:00 |
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photonstorm
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27fc447928
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
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photonstorm
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1370ba52b5
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Fixed Sci-Fly and restored tile collision handling.
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2014-01-22 14:49:06 +00:00 |
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photonstorm
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b2c49ef853
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Merging previous changes back in again.
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2014-01-22 14:31:18 +00:00 |
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photonstorm
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352749e803
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Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
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2013-12-19 05:09:49 +00:00 |
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