Logo
Explore Help
Register Sign In
wassname/phaser
Watch 1
Star 0
Fork 0
mirror of https://github.com/wassname/phaser.git synced 2026-07-21 12:40:56 +08:00
Code Issues Packages Projects Releases Wiki Activity
1,111 Commits 3 Branches 21 Tags
1.2
Commit Graph
8 Commits
Author SHA1 Message Date
photonstorm 3e93f24583 New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
photonstorm 2bab4fd2fb Testing lines. 2014-03-05 04:40:37 +00:00
photonstorm 12a2a2ec16 Testing map collision 2014-03-05 03:18:24 +00:00
photonstorm 4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm 27fc447928 New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
photonstorm 1370ba52b5 Fixed Sci-Fly and restored tile collision handling. 2014-01-22 14:49:06 +00:00
photonstorm b2c49ef853 Merging previous changes back in again. 2014-01-22 14:31:18 +00:00
photonstorm 352749e803 Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
Powered by Gitea Version: 1.27.0 Page: 51ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API