Commit Graph

16 Commits

Author SHA1 Message Date
photonstorm 13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
TheJare 8015194daa Fix normalizeAngle and wrapAngle (again?) 2013-11-23 02:58:02 +01:00
TheJare f115a2dbf8 Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Richard Davey ebe441666c BitmapData object added 2013-11-13 20:57:09 +00:00
photonstorm 83a00862be Lots of new examples and updates. 2013-10-09 04:31:08 +01:00
Richard Davey 47e1b1b54b Sprite optimisations. 2013-10-04 19:00:55 +01:00
Richard Davey 868ae81bab Input, Loader and Math docs tidied up. 2013-10-02 15:05:55 +01:00
Richard Davey ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
TheJare 557160c3c2 Fixes to math library 2013-09-22 03:43:10 +02:00
Richard Davey cf26f68693 Added Math.numberArray 2013-09-18 14:08:26 +01:00
Richard Davey 92e86494e3 Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
Richard Davey f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey d31777972c Camera culling 2013-09-01 19:52:50 +01:00
Richard Davey f9aa7f7339 Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more. 2013-08-30 20:05:29 +01:00
Richard Davey 0f58945212 Circle and Math converted 2013-08-28 15:27:22 +01:00