Logo
Explore Help
Register Sign In
wassname/phaser
Watch 1
Star 0
Fork 0
mirror of https://github.com/wassname/phaser.git synced 2026-07-18 12:30:44 +08:00
Code Issues Packages Projects Releases Wiki Activity
633 Commits 3 Branches 21 Tags
141337bed9157f7822bab0fe68beed06e92f50a8
Commit Graph
9 Commits
Author SHA1 Message Date
photonstorm 13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
TheJare f115a2dbf8 Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Richard Davey 852e82d0ca More docs. 2013-10-02 12:11:22 +01:00
Richard Davey e5b1faace6 Preparing more documentation. 2013-10-02 01:16:40 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey 7c6e6df91a State swap example done and working. 2013-09-13 05:44:04 +01:00
Richard Davey e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Powered by Gitea Version: 1.27.0 Page: 30ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API