Commit Graph

29 Commits

Author SHA1 Message Date
Richard Davey 2d49a31ecd yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling. 2013-08-09 05:08:54 +01:00
Richard Davey df32190db8 Updating for TypeScript 0.9.1, part 1. 2013-08-08 11:34:33 +01:00
Richard Davey 5768336150 Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks. 2013-08-08 04:35:13 +01:00
Richard Davey d7205992a5 Fixed some issues in dragging sprites with snap-to-center and world coordinates. 2013-08-07 00:00:12 +01:00
Richard Davey 77cc3858d9 Fixed the world drag issue across Sprite and Button. 2013-08-06 04:34:52 +01:00
Sean 7cae283a4c Add typescript source for the 46 tests added last time. 2013-07-27 09:59:27 +08:00
Sean 9f30f656bc 46 tests with assets and javascript code. 2013-07-18 15:13:58 +08:00
Richard Davey d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey 7dac2b6506 Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
Richard Davey 2389c6c231 Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
Richard Davey a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey 730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey 2f03f5fc43 Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Richard Davey 1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey 2de70d07a5 Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
Richard Davey b951b02de8 Input priority IDs working properly for drag events. 2013-06-03 01:22:14 +01:00
Richard Davey 2270da2479 Fixed drag sprite + offsets and center locking 2013-06-02 21:41:00 +01:00
Richard Davey f9f17ad353 Multi point input handler working 2013-06-02 14:19:12 +01:00
Richard Davey 5b532ab2e4 Sprite.Input component added and working nicely. 2013-06-01 02:49:41 +01:00
Richard Davey 09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey c5ace72180 Updated every test to use the new GameObjectFactory syntax 2013-05-23 00:36:53 +01:00
Richard Davey 55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Richard Davey a6e8436e6d Massive input overhaul continued 2013-05-16 21:34:24 +01:00
Richard Davey 3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Richard Davey 64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey 6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00