Logo
Explore Help
Register Sign In
wassname/phaser
1
0
Fork 0
You've already forked phaser
mirror of https://github.com/wassname/phaser.git synced 2026-07-07 00:06:37 +08:00
Code Issues Packages Projects Releases Wiki Activity
215 Commits 3 Branches 21 Tags
4bbcc380c5f27b405de16b901b9d523aefd35ff9
Commit Graph

3 Commits

Author SHA1 Message Date
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey 3c8cd20b70 RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
Powered by Gitea Version: 1.26.4 Page: 15ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API