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mirror of https://github.com/wassname/phaser.git synced 2026-08-06 13:31:05 +08:00
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1,110 Commits 3 Branches 21 Tags
4cac6408d80eb522579b06fb098c311d33a23911
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4 Commits
Author SHA1 Message Date
photonstorm 4cac6408d8 Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now. 2014-03-07 04:43:55 +00:00
photonstorm 6815c5909a New tiles and new map test. 2014-03-06 09:48:42 +00:00
photonstorm e97a207816 Added in Circle to the Ninja physics system. 2014-03-06 07:18:59 +00:00
photonstorm 3e93f24583 New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
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