Commit Graph

46 Commits

Author SHA1 Message Date
photonstorm 669570c701 Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
photonstorm 42c0bed502 Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
photonstorm 00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
photonstorm f22159e257 Updated documentation. 2013-11-28 15:57:09 +00:00
photonstorm 8da9b67c18 Loader fixed for tilemap data. 2013-11-28 14:22:47 +00:00
photonstorm 780b8a5d6d New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
photonstorm a9a46bfbbf Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
photonstorm 4926fac578 New non-conflicting Loading system in place. Creating tests. 2013-11-26 21:10:01 +00:00
photonstorm 2fc5c89c1e Preparing to extend the Loader to handle script loading. 2013-11-26 17:14:21 +00:00
photonstorm 299115ca5d The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
photonstorm 13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
photonstorm a876fdd2b6 README update, Loader audio path fix and Tween.isRunning fix. 2013-11-24 13:16:55 +00:00
photonstorm 496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00
TheJare f115a2dbf8 Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Richard Davey ebe441666c BitmapData object added 2013-11-13 20:57:09 +00:00
photonstorm 1f28d328a7 Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
photonstorm a6fac64248 Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
photonstorm 4b2ac6c6c6 More tilemap examples 2013-10-16 21:25:51 +01:00
photonstorm c6bf67c392 Group.alpha exposed and instance returns added to Loader functions. 2013-10-13 20:28:06 +01:00
photonstorm 0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
photonstorm cf414394c3 Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
photonstorm b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. 2013-10-11 04:42:11 +01:00
Richard Davey 54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey 96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). 2013-10-03 02:38:35 +01:00
Richard Davey f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey 868ae81bab Input, Loader and Math docs tidied up. 2013-10-02 15:05:55 +01:00
Richard Davey ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey 16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey dbaf7269e9 Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
Richard Davey 95374339b9 Added a Sample Plugin and tested out the Plugin Manager. Working great :) 2013-09-11 17:32:53 +01:00
Richard Davey 87858d6bbf Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result. 2013-09-11 11:33:27 +01:00
Richard Davey 48ed27dfcc Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering. 2013-09-11 02:57:36 +01:00
Richard Davey e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey a486bf6b4a Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
Richard Davey 15fe5ed6c8 Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too. 2013-09-10 12:46:14 +01:00
Richard Davey 4f950ae801 Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames. 2013-09-10 11:09:25 +01:00
Richard Davey 2fe8a3a0a7 Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
Richard Davey 66e86e7d82 Tiling Sprite added 2013-09-03 03:19:42 +01:00
Richard Davey 936118bd91 AnimationManager done and in, need to fix texture update bug, otherwise finished. 2013-08-30 04:20:14 +01:00
Richard Davey a81a8effb4 Sprite Sheets now parse and render correctly too. 2013-08-30 02:18:00 +01:00
Richard Davey 559d75eba1 When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases. 2013-08-30 01:50:17 +01:00
Richard Davey 4c1dacfa02 Loader can now parse both JSON Hash and JSON Array formated texture atlas files. 2013-08-29 22:53:55 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00