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mirror of https://github.com/wassname/phaser.git synced 2026-07-27 11:25:30 +08:00
Code Issues Packages Projects Releases Wiki Activity
241 Commits 3 Branches 21 Tags
7bdcbf5c2ad8fca98eb59fbc289ff406a944069a
Commit Graph
8 Commits
Author SHA1 Message Date
Richard Davey 7bdcbf5c2a getBounds update. 2013-09-01 13:17:44 +01:00
Richard Davey d54a92310d Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
Richard Davey 22847f6ade DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
Richard Davey 70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey b8d3a61c97 Added the TweenManager 2013-08-29 00:09:12 +01:00
Richard Davey d323404676 Starting integration of tween.js 2013-08-28 21:29:25 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
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