Richard Davey
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982faeedb8
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Updating and fixing tests
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2013-08-02 18:32:26 +01:00 |
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Richard Davey
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955909979d
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Preparing for 1.0 branch
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2013-08-01 22:21:29 +01:00 |
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Richard Davey
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3c123293ba
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New CSS3 Filters component and Net class.
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2013-07-19 04:57:14 +01:00 |
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Richard Davey
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72eb22128f
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SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
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2013-07-16 14:45:08 +01:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Richard Davey
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c81cf0c882
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Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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2f03f5fc43
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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d42f396ba0
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Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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b951b02de8
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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ce1523585f
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ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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f3c9049e76
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Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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c7485301ca
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Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
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Added VerletManager and lots of new tests
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2013-05-21 04:12:54 +01:00 |
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Richard Davey
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0b2d818ba8
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CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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53aa43566e
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Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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a6e8436e6d
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Massive input overhaul continued
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2013-05-16 21:34:24 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Richard Davey
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54a5e6477c
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Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
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Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
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2013-05-02 03:37:45 +01:00 |
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Richard Davey
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e62b300a25
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Added Camera Mirror FX and test case.
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2013-05-02 01:02:06 +01:00 |
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Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
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Large refactoring of the pause and boot screens in Stage and various other small fixes
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2013-04-29 02:41:19 +01:00 |
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Richard Davey
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9f23c378a1
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0.9.4 release
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2013-04-28 22:10:12 +01:00 |
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Richard Davey
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cb9cb6e894
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Github Bug Fixes
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2013-04-28 22:04:37 +01:00 |
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Richard Davey
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b8ab13fec8
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Getting tilemap collision up and running
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2013-04-25 01:55:56 +01:00 |
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Richard Davey
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3898faf17e
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New v0.9.3 release - see the changelog in the README for full details.
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2013-04-24 02:48:03 +01:00 |
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Richard Davey
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268470ef62
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Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
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2013-04-24 00:18:07 +01:00 |
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