photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
...
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
78bf874888
Fresh build. Added pre/post update hooks to Graphics.
2014-02-17 11:27:31 +00:00
photonstorm
5e182d317b
Fixed lots of examples and added the missing Line.js.
2014-01-31 14:12:20 +00:00
photonstorm
6e4e99f436
Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
2014-01-31 02:06:45 +00:00
photonstorm
110ab4e253
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
2014-01-23 01:50:43 +00:00
photonstorm
20108e47f3
Working through re-integrating tilemap collision. So far, so good.
2014-01-22 16:16:53 +00:00
photonstorm
bd66be1804
Updated Tilemap classes and further tests.
2014-01-14 22:34:41 +00:00
photonstorm
e7c2b6ae9c
Fixed nearly all of the tilemap examples to use the new tilemap system.
2014-01-14 00:31:58 +00:00
photonstorm
71f82477ea
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00