Richard Davey
|
31bbf05ace
|
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
|
2013-09-30 11:15:50 +01:00 |
|
Richard Davey
|
18c695e9dd
|
PixiPatch and other 1.0.7 features
|
2013-09-27 09:57:08 +01:00 |
|
Richard Davey
|
bc02a1a05e
|
Fixing collision issues
|
2013-09-23 01:06:09 +01:00 |
|
Richard Davey
|
45426be0bc
|
Assets update
|
2013-09-20 23:21:12 +01:00 |
|
Webeled
|
26a595cd44
|
JSDocs update ;)
|
2013-09-19 16:34:48 +02:00 |
|
Webeled
|
bb9761aaf4
|
It loops but still problems on the constructor
|
2013-09-16 17:40:56 +02:00 |
|
Webeled
|
fc584cf6bc
|
Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
|
2013-09-16 16:37:30 +02:00 |
|
Richard Davey
|
f260108433
|
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
|
2013-09-11 13:21:07 +01:00 |
|
Richard Davey
|
87858d6bbf
|
Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
|
2013-09-11 11:33:27 +01:00 |
|
Richard Davey
|
e41e35fd09
|
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
|
2013-09-10 20:40:34 +01:00 |
|
Richard Davey
|
a486bf6b4a
|
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
|
2013-09-10 16:46:39 +01:00 |
|
Richard Davey
|
c18de53bab
|
SoundManager converted and playing audio :)
|
2013-09-03 01:24:16 +01:00 |
|