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wassname/phaser
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mirror of https://github.com/wassname/phaser.git synced 2026-07-17 01:30:32 +08:00
Code Issues Packages Projects Releases Wiki Activity
112 Commits 3 Branches 21 Tags
b951b02de81f351ef65ecf34f5e2f58e8db8c5f4
Commit Graph
12 Commits
Author SHA1 Message Date
Richard Davey d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey 23ec3816db Added circleToRect intersection check. 2013-05-31 05:28:36 +01:00
Richard Davey 39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey 3e53c0671d About to start re-doing collideShapes 2013-05-30 23:03:56 +01:00
Richard Davey 498725c078 Moved the collision out into separateX and separateY 2013-05-30 13:25:48 +01:00
Richard Davey ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey 0fad46e04b Merged updateMotion with new PhysicsManager 2013-05-30 01:09:27 +01:00
Richard Davey c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
Richard Davey 09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey 94add2ea6e Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00
Richard Davey bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
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