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mirror of https://github.com/wassname/phaser.git synced 2026-08-03 13:10:25 +08:00
Code Issues Packages Projects Releases Wiki Activity
195 Commits 3 Branches 21 Tags
c2d7fb7fabd4f1d6a331cb830045b67d79f7b05f
Commit Graph
13 Commits
Author SHA1 Message Date
Richard Davey c2d7fb7fab Merged N+ physics in and tidied up the Docs folder and logos. 2013-08-11 12:15:53 +01:00
Richard Davey d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey 730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey 31c4d8cb14 Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
Richard Davey d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey fe372af453 Commit before tidying up redundant files 2013-05-31 15:13:03 +01:00
Richard Davey 23ec3816db Added circleToRect intersection check. 2013-05-31 05:28:36 +01:00
Richard Davey 39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey 3e53c0671d About to start re-doing collideShapes 2013-05-30 23:03:56 +01:00
Richard Davey 498725c078 Moved the collision out into separateX and separateY 2013-05-30 13:25:48 +01:00
Richard Davey f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
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