Commit Graph

17 Commits

Author SHA1 Message Date
Richard Davey 96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). 2013-10-03 02:38:35 +01:00
Richard Davey ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey 31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey 6353d8c7ab Fixed some eases. 2013-09-26 15:22:49 +01:00
powerfear c36543a261 make tweens chain loopable 2013-09-20 21:47:58 -04:00
powerfear f31d56584d make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey 60f0e8967f Added Phaser.Graphics and fixed the Out of World Bounds call. 2013-09-09 17:01:59 +01:00
Richard Davey eb7af3d2a2 Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
Richard Davey 2fe8a3a0a7 Physics integration and a fix to Tween that stopped the repeat/yoyo from working. 2013-09-03 17:07:05 +01:00
Richard Davey e77f5da2cd Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily. 2013-08-30 17:09:43 +01:00
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey b8d3a61c97 Added the TweenManager 2013-08-29 00:09:12 +01:00
Richard Davey d323404676 Starting integration of tween.js 2013-08-28 21:29:25 +01:00