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mirror of https://github.com/wassname/phaser.git synced 2026-07-16 01:20:13 +08:00
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668 Commits 3 Branches 21 Tags
ca3c71e8f54d493d4c32cb85dbbd38389fefd3a5
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4 Commits
Author SHA1 Message Date
photonstorm ca3c71e8f5 Added max overlap clamp. 2013-12-06 02:44:06 +00:00
photonstorm 8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. 2013-12-06 02:34:28 +00:00
photonstorm 1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00
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