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wassname/phaser
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mirror of https://github.com/wassname/phaser.git synced 2026-07-18 12:30:44 +08:00
Code Issues Packages Projects Releases Wiki Activity
295 Commits 3 Branches 21 Tags
e2eddc8b2437ab4344cca1448165b8399276388e
Commit Graph
9 Commits
Author SHA1 Message Date
Richard Davey e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey eb7af3d2a2 Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
Richard Davey 0c97e8e151 Starting work on Group. 2013-09-05 21:07:44 +01:00
Richard Davey b2fa345c9d console banner maker 2013-09-05 03:35:12 +01:00
Richard Davey 923c2504ba One more text demo just for fun :) 2013-09-03 06:35:59 +01:00
Richard Davey 66e86e7d82 Tiling Sprite added 2013-09-03 03:19:42 +01:00
Richard Davey 70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00
Richard Davey 4c1dacfa02 Loader can now parse both JSON Hash and JSON Array formated texture atlas files. 2013-08-29 22:53:55 +01:00
Richard Davey 09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
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