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wassname/phaser
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mirror of https://github.com/wassname/phaser.git synced 2026-07-05 17:30:19 +08:00
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396 Commits 3 Branches 21 Tags
e846f3cbac974636c0535cc2f25a13afa830a0cf
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4 Commits

Author SHA1 Message Date
Richard Davey f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey e2eddc8b24 Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly. 2013-09-10 23:51:35 +01:00
Richard Davey a486bf6b4a Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions. 2013-09-10 16:46:39 +01:00
Richard Davey ee007cd28e Added in the game scaling handler and updated Stage 2013-09-09 12:35:20 +01:00
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