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mirror of https://github.com/wassname/phaser.git synced 2026-07-09 00:20:17 +08:00
Code Issues Packages Projects Releases Wiki Activity
643 Commits 3 Branches 21 Tags
f22159e257056557c9f710e99d5f86edaaeb2910
Commit Graph

9 Commits

Author SHA1 Message Date
photonstorm 299115ca5d The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
photonstorm a5f2d65d23 Fixing a few more Pixi issues. 2013-11-17 12:31:57 +00:00
Richard Davey c1d60d7e19 getAnimation and RAF callback ID checks added 2013-11-04 00:04:19 +00:00
Richard Davey f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey 305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey 1e59bc69fb Fixed bug in RequestAnimationFrame where the time wasn't being updated properly. 2013-08-30 02:00:30 +01:00
Richard Davey 4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey 3c8cd20b70 RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
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