photonstorm
|
299115ca5d
|
The entire Phaser library has been updated to match the new JSHint configuration.
|
2013-11-25 04:40:04 +00:00 |
|
photonstorm
|
a5f2d65d23
|
Fixing a few more Pixi issues.
|
2013-11-17 12:31:57 +00:00 |
|
Richard Davey
|
c1d60d7e19
|
getAnimation and RAF callback ID checks added
|
2013-11-04 00:04:19 +00:00 |
|
Richard Davey
|
f832bacfd6
|
More Docs!
|
2013-10-03 01:21:08 +01:00 |
|
Richard Davey
|
ca113b85aa
|
More docs coming on.
|
2013-10-01 16:39:39 +01:00 |
|
Richard Davey
|
305b12d76b
|
Adding docs.
|
2013-10-01 15:01:46 +01:00 |
|
Richard Davey
|
1e59bc69fb
|
Fixed bug in RequestAnimationFrame where the time wasn't being updated properly.
|
2013-08-30 02:00:30 +01:00 |
|
Richard Davey
|
4bbcc380c5
|
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
|
2013-08-29 07:06:16 +01:00 |
|
Richard Davey
|
3c8cd20b70
|
RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
|
2013-08-29 03:52:59 +01:00 |
|