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mirror of https://github.com/wassname/phaser.git synced 2026-06-27 16:10:15 +08:00
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316 Commits 3 Branches 21 Tags
fd0a071cb3c56ba8a759283f455f4c099eb0472c
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3 Commits

Author SHA1 Message Date
Richard Davey 128bdccd79 Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body. 2013-09-04 13:54:55 +01:00
Richard Davey b2263c16c6 Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions. 2013-09-04 04:54:43 +01:00
Richard Davey 3f3b6bfd35 Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame. 2013-09-04 03:48:15 +01:00
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