var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { } var sprite; function create() { for (var i = 0; i < 1000; i++) { var x = game.rnd.integerInRange(10, 20); if (x === 20) { console.log('>>>', x); } else if (x === 10) { console.log('---', x); } else { // console.log(x); } } } function update() { } function render() { }