// This example was created by Jens Anders Bakke var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('rain', 'assets/sprites/rain.png', 17, 17); } function create() { var emitter = game.add.emitter(game.world.centerX, 0, 400); emitter.width = game.world.width; // emitter.angle = 30; // uncomment to set an angle for the rain. emitter.makeParticles('rain'); emitter.maxParticleScale = 0.5; emitter.minParticleScale = 0.1; emitter.setYSpeed(300, 500); emitter.setXSpeed(-5, 5); emitter.minRotation = 0; emitter.maxRotation = 0; emitter.start(false, 1600, 5, 0); }