var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('ilkke', 'assets/sprites/ilkke.png'); } var sprite1; var sprite2; var sprite3; function create() { game.stage.backgroundColor = '#2d2d2d'; // Set the world (global) gravity game.physics.gravity.y = 100; // Sprite 1 will use the World (global) gravity sprite1 = game.add.sprite(300, 32, 'ilkke'); sprite1.body.collideWorldBounds = true; sprite1.body.bounce.y = 0.8; // Sprite 2 is set to ignore the global gravity and use its own value sprite2 = game.add.sprite(400, 32, 'ilkke'); sprite2.body.collideWorldBounds = true; sprite2.body.bounce.y = 0.8; sprite2.body.allowGravity = false; sprite2.body.gravity.y = 100; // Sprite 3 will use both the global gravity and its own value sprite3 = game.add.sprite(500, 32, 'ilkke'); sprite3.body.collideWorldBounds = true; sprite3.body.bounce.y = 0.8; sprite3.body.gravity.y = 100; }