var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/arrow.png'); } var sprite; var setGravityToPointXY = function(game,sprite,power, radiusLow,radiusHigh,pointX,pointY){ var pointXY = new Phaser.Point(pointX,pointY); var tempDistance = Phaser.Point.distance(sprite,pointXY); if(tempDistance>radiusLow&&tempDistance