PIXI.BinarySerpentsFilter = function(width, height, texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: '3f', value: { x: width, y: height, z: 0 }}, iMouse: { type: '3f', value: { x: 0, y: 0, z: 0 }}, iGlobalTime: { type: '1f', value: 1 }, iDate: { type: '4fv', value: dates }, iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' } }; this.fragmentSrc = [ "#ifdef GL_ES", "precision mediump float;", "#endif", "//Ashok Gowtham M", "//UnderWater Caustic lights", "uniform float time;", "uniform vec2 mouse;", "uniform vec2 resolution;", "//normalized sin", "float sinn(float x)", "{", "return sin(x)/2.+.001;", "}", "float CausticPatternFn(vec2 pos)", "{", "return (sin(pos.x*40.+time)", "+pow(sin(-pos.x*130.+time),1.)", "+pow(sin(pos.x*30.+time),2.)", "+pow(sin(pos.x*50.+time),2.)", "+pow(sin(pos.x*80.+time),2.)", "+pow(sin(pos.x*90.+time),2.)", "+pow(sin(pos.x*12.+time),2.)", "+pow(sin(pos.x*6.+time),2.)", "+pow(sin(-pos.x*13.+time),5.))/2.;", "}", "vec2 CausticDistortDomainFn(vec2 pos)", "{", "pos.x*=(pos.y*0.60+1.);", "pos.x*=1.+sin(time/2.)/10.;", "return pos;", "}", "void main( void )", "{", "vec2 pos = gl_FragCoord.xy/resolution;", "pos-=.5;", "vec2 CausticDistortedDomain = CausticDistortDomainFn(pos);", "float CausticShape = clamp(7.-length(CausticDistortedDomain.x*20.),0.,1.);", "float CausticPattern = CausticPatternFn(CausticDistortedDomain);", "float CausticOnFloor = CausticPatternFn(pos)+sin(pos.y*100.)*clamp(2.-length(pos*2.),0.,1.);", "float Caustic;", "Caustic += CausticShape*CausticPattern;", "Caustic *= (pos.y+.5)/4.;", "//Caustic += CausticOnFloor;", "float f = length(pos+vec2(-.5,.5))*length(pos+vec2(.5,.5))*(1.+Caustic)/1.;", "gl_FragColor = vec4(.1,.5,.6,1)*(f);", "}"]; } PIXI.BinarySerpentsFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BinarySerpentsFilter.prototype.constructor = PIXI.BinarySerpentsFilter; Object.defineProperty(PIXI.BinarySerpentsFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/tex01.jpg'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.BinarySerpentsFilter(sprite.width, sprite.height, sprite.texture); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); filter.uniforms.iMouse.value.x = game.input.x; filter.uniforms.iMouse.value.y = game.input.y; } function render() { }