/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addTextFile('jsontest', 'assets/maps/test.json'); myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png'); myGame.loader.load(); } var car; var map; var hasGrabbed = false; function create() { myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128); map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON); // for now like this, but change to auto soon myGame.world.setSize(map.widthInPixels, map.heightInPixels); myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height); car = myGame.createSprite(300, 100, 'car'); myGame.camera.follow(car); } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion = myGame.motion.velocityFromAngle(car.angle, 300); car.velocity.copyFrom(motion); } if(myGame.input.keyboard.justReleased(Phaser.Keyboard.SPACEBAR) && hasGrabbed == false) { console.log('graboids'); hasGrabbed = true; } } })();