var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var s; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); } function create() { s = game.add.tileSprite(0, 0, 800, 600, 'starfield'); } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { s.tilePosition.x += 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { s.tilePosition.x -= 8; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { s.tilePosition.y += 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { s.tilePosition.y -= 8; } }