var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var sprite1; var sprite2; function create() { game.stage.backgroundColor = '#2d2d2d'; // This will check Sprite vs. Sprite collision sprite1 = game.add.sprite(300, 300, 'atari'); sprite1.name = 'atari'; sprite1.body.immovable = true; sprite1.anchor.setTo(0.5, 0.5); sprite1.pivot.x = 250; sprite1.pivot.y = 300; // sprite2 = game.add.sprite(0, 0, 'mushroom'); // sprite2.name = 'mushroom'; } function update() { sprite1.angle += 1; sprite1.pivot.x = game.input.x; sprite1.pivot.y = game.input.y; } function render() { game.debug.renderPixel(sprite1.pivot.x, sprite1.pivot.y); // game.debug.renderSpriteInfo(sprite1, 100, 400); game.debug.renderSpriteBounds(sprite1); // game.debug.renderSpriteInfo(sprite2, 100, 100); // game.debug.renderSpriteBounds(sprite2); }