var Phaser; (function (Phaser) { (function (FX) { (function (Camera) { var Flash = (function () { function Flash(game) { this._fxFlashComplete = null; this._fxFlashDuration = 0; this._fxFlashAlpha = 0; this._game = game; } Flash.prototype.start = function (color, duration, onComplete, force) { if (typeof color === "undefined") { color = 0xffffff; } if (typeof duration === "undefined") { duration = 1; } if (typeof onComplete === "undefined") { onComplete = null; } if (typeof force === "undefined") { force = false; } if(force === false && this._fxFlashAlpha > 0) { return; } if(duration <= 0) { duration = 1; } var red = color >> 16 & 0xFF; var green = color >> 8 & 0xFF; var blue = color & 0xFF; this._fxFlashColor = 'rgba(' + red + ',' + green + ',' + blue + ','; this._fxFlashDuration = duration; this._fxFlashAlpha = 1; this._fxFlashComplete = onComplete; }; Flash.prototype.postUpdate = function () { if(this._fxFlashAlpha > 0) { this._fxFlashAlpha -= this._game.time.elapsed / this._fxFlashDuration; this._fxFlashAlpha = this._game.math.roundTo(this._fxFlashAlpha, -2); if(this._fxFlashAlpha <= 0) { this._fxFlashAlpha = 0; if(this._fxFlashComplete !== null) { this._fxFlashComplete(); } } } }; Flash.prototype.postRender = function (cameraX, cameraY, cameraWidth, cameraHeight) { if(this._fxFlashAlpha > 0) { this._game.stage.context.fillStyle = this._fxFlashColor + this._fxFlashAlpha + ')'; this._game.stage.context.fillRect(cameraX, cameraY, cameraWidth, cameraHeight); } }; return Flash; })(); Camera.Flash = Flash; })(FX.Camera || (FX.Camera = {})); var Camera = FX.Camera; })(Phaser.FX || (Phaser.FX = {})); var FX = Phaser.FX; })(Phaser || (Phaser = {}));