/// /** * Phaser - FX - Camera - Template * * A Template FX file you can use to create your own Camera FX. * If you don't use any of the methods below (i.e. preUpdate, render, etc) then DELETE THEM to avoid un-necessary calls by the FXManager. */ module Phaser.FX.Camera { export class Template { constructor(game: Game, parent: Camera) { this._game = game; this._parent = parent; } private _game: Game; private _parent: Camera; /** * You can name the function that starts the effect whatever you like, but we used 'start' in our effects. */ public start() { } /** * Pre-update is called at the start of the objects update cycle, before any other updates have taken place. */ public preUpdate() { } /** * Post-update is called at the end of the objects update cycle, after other update logic has taken place. */ public postUpdate() { } /** * Pre-render is called at the start of the object render cycle, before any transforms have taken place. * It happens directly AFTER a canvas context.save has happened if added to a Camera. */ public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) { } /** * render is called during the objects render cycle, right after all transforms have finished, but before any children/image data is rendered. */ public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) { } /** * Post-render is called during the objects render cycle, after the children/image data has been rendered. * It happens directly BEFORE a canvas context.restore has happened if added to a Camera. */ public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number) { } } }