/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png'); game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.start(); } var atari1; var atari2; var sonic; function create() { game.add.sprite(0, 0, 'grid'); atari1 = game.add.sprite(128, 128, 'atari1'); atari2 = game.add.sprite(256, 256, 'atari2'); // Input Enable the sprites atari1.input.start(0, false, true); atari2.input.start(1, false, true); // Allow dragging atari1.input.enableDrag(); atari2.input.enableDrag(); // Enable snapping. For the atari1 sprite it will snap as its dragged around and on release. // The snap is set to every 32x32 pixels. atari1.input.enableSnap(32, 32, true, true); // For the atari2 sprite it will snap only when released, not on drag. atari2.input.enableSnap(32, 32, false, true); } function render() { game.input.renderDebugInfo(32, 32); } })();