/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); var leftEmitter; var rightEmitter; function init() { game.load.image('ball1', 'assets/sprites/aqua_ball.png'); game.load.image('ball2', 'assets/sprites/yellow_ball.png'); game.load.start(); } function create() { leftEmitter = game.add.emitter(0, game.stage.centerY - 200); leftEmitter.gravity = 100; leftEmitter.bounce = 0.5; leftEmitter.setXSpeed(100, 200); leftEmitter.setYSpeed(-50, 50); leftEmitter.makeParticles('ball1', 250, false, 1); rightEmitter = game.add.emitter(game.stage.width + 20, game.stage.centerY - 200); rightEmitter.gravity = 100; rightEmitter.bounce = 0.5; rightEmitter.setXSpeed(-100, -200); rightEmitter.setYSpeed(-50, 50); rightEmitter.makeParticles('ball2', 250, false, 1); leftEmitter.start(false, 50, 0.05); rightEmitter.start(false, 50, 0.05); } function update() { //game.collide(leftEmitter, rightEmitter); } })();