/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('bunny', 'assets/sprites/bunny.png'); game.load.start(); } var smallBunny; function create() { // Here we'll assign the new sprite to the local smallBunny variable smallBunny = game.add.sprite(0, 0, 'bunny'); // And now let's scale the sprite in half // You can do either: // smallBunny.scale.x = 0.5; // smallBunny.scale.y = 0.5; // Or you can set them both at the same time using setTo: smallBunny.scale.setTo(0.5, 0.5); } })();