var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var image; var image2; function create() { image = game.add.image(32, 50, 'pic'); image2 = game.add.image(32, 250, 'pic'); game.input.onDown.add(tint, this); } function tint() { image.tint = Math.random() * 0xFFFFFF; } function update() { // image.angle += 1; } function render() { // game.debug.renderText(sprite.position.y, 32, 32); }