(function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); function init() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('ball', 'assets/sprites/shinyball.png'); game.load.start(); } var atari; var ball; function create() { game.physics.gravity.setTo(0, 5); atari = game.add.physicsSprite(300, 450, 'atari', null, Phaser.Types.BODY_STATIC); ball = game.add.physicsSprite(300 - 20, 0, 'ball'); } function render() { Phaser.DebugUtils.renderPhysicsBodyInfo(atari.body, 32, 32); Phaser.DebugUtils.renderPhysicsBodyInfo(ball.body, 320, 32); Phaser.DebugUtils.renderPhysicsBody(atari.body); Phaser.DebugUtils.renderPhysicsBody(ball.body); } })();