/// /** * Phaser - Display - CSS3Filters * * Allows for easy addition and modification of CSS3 Filters on DOM objects (typically the Game.Stage.canvas). */ module Phaser.Display { export class CSS3Filters { /** * Creates a new CSS3 Filter component * @param parent The DOM object to apply the filters to. */ constructor(parent) { this.parent = parent; } /** * Reference to the parent DOM object (stage.canvas for example) */ public parent; private _blur: number = 0; private _grayscale: number = 0; private _sepia: number = 0; private _brightness: number = 0; private _contrast: number = 0; private _hueRotate: number = 0; private _invert: number = 0; private _opacity: number = 0; private _saturate: number = 0; private setFilter(local: string, prefix: string, value: number, unit: string) { this[local] = value; if (this.parent) { this.parent.style['-webkit-filter'] = prefix + '(' + value + unit + ')'; } } /** * Applies a Gaussian blur to the DOM element. The value of 'radius' defines the value of the standard deviation to the Gaussian function, * or how many pixels on the screen blend into each other, so a larger value will create more blur. * If no parameter is provided, then a value 0 is used. The parameter is specified as a CSS length, but does not accept percentage values. */ public set blur(radius: number) { this.setFilter('_blur', 'blur', radius, 'px'); } public get blur(): number { return this._blur; } /** * Converts the input image to grayscale. The value of 'amount' defines the proportion of the conversion. * A value of 100% is completely grayscale. A value of 0% leaves the input unchanged. * Values between 0% and 100% are linear multipliers on the effect. If the 'amount' parameter is missing, a value of 100% is used. */ public set grayscale(amount: number) { this.setFilter('_grayscale', 'grayscale', amount, '%'); } public get grayscale(): number { return this._grayscale; } /** * Converts the input image to sepia. The value of 'amount' defines the proportion of the conversion. * A value of 100% is completely sepia. A value of 0 leaves the input unchanged. * Values between 0% and 100% are linear multipliers on the effect. If the 'amount' parameter is missing, a value of 100% is used. */ public set sepia(amount: number) { this.setFilter('_sepia', 'sepia', amount, '%'); } public get sepia(): number { return this._sepia; } /** * Applies a linear multiplier to input image, making it appear more or less bright. * A value of 0% will create an image that is completely black. A value of 100% leaves the input unchanged. * Other values are linear multipliers on the effect. Values of an amount over 100% are allowed, providing brighter results. * If the 'amount' parameter is missing, a value of 100% is used. */ public set brightness(amount: number) { this.setFilter('_brightness', 'brightness', amount, '%'); } public get brightness(): number { return this._brightness; } /** * Adjusts the contrast of the input. A value of 0% will create an image that is completely black. * A value of 100% leaves the input unchanged. Values of amount over 100% are allowed, providing results with less contrast. * If the 'amount' parameter is missing, a value of 100% is used. */ public set contrast(amount: number) { this.setFilter('_contrast', 'contrast', amount, '%'); } public get contrast(): number { return this._contrast; } /** * Applies a hue rotation on the input image. The value of 'angle' defines the number of degrees around the color circle * the input samples will be adjusted. A value of 0deg leaves the input unchanged. If the 'angle' parameter is missing, * a value of 0deg is used. Maximum value is 360deg. */ public set hueRotate(angle: number) { this.setFilter('_hueRotate', 'hue-rotate', angle, 'deg'); } public get hueRotate(): number { return this._hueRotate; } /** * Inverts the samples in the input image. The value of 'amount' defines the proportion of the conversion. * A value of 100% is completely inverted. A value of 0% leaves the input unchanged. * Values between 0% and 100% are linear multipliers on the effect. If the 'amount' parameter is missing, a value of 100% is used. */ public set invert(value: number) { this.setFilter('_invert', 'invert', value, '%'); } public get invert(): number { return this._invert; } /** * Applies transparency to the samples in the input image. The value of 'amount' defines the proportion of the conversion. * A value of 0% is completely transparent. A value of 100% leaves the input unchanged. * Values between 0% and 100% are linear multipliers on the effect. This is equivalent to multiplying the input image samples by amount. * If the 'amount' parameter is missing, a value of 100% is used. * This function is similar to the more established opacity property; the difference is that with filters, some browsers provide hardware acceleration for better performance. */ public set opacity(value: number) { this.setFilter('_opacity', 'opacity', value, '%'); } public get opacity(): number { return this._opacity; } /** * Saturates the input image. The value of 'amount' defines the proportion of the conversion. * A value of 0% is completely un-saturated. A value of 100% leaves the input unchanged. * Other values are linear multipliers on the effect. Values of amount over 100% are allowed, providing super-saturated results. * If the 'amount' parameter is missing, a value of 100% is used. */ public set saturate(value: number) { this.setFilter('_saturate', 'saturate', value, '%'); } public get saturate(): number { return this._saturate; } } }