/// /** * Phaser - Mouse * * The Mouse class handles mouse interactions with the game and the resulting events. */ var Phaser; (function (Phaser) { var Mouse = (function () { function Mouse(game) { /** * You can disable all Input by setting disabled = true. While set all new input related events will be ignored. * @type {bool} */ this.disabled = false; this.mouseDownCallback = null; this.mouseMoveCallback = null; this.mouseUpCallback = null; this.game = game; this.callbackContext = this.game; } Mouse.LEFT_BUTTON = 0; Mouse.MIDDLE_BUTTON = 1; Mouse.RIGHT_BUTTON = 2; Mouse.prototype.start = /** * Starts the event listeners running * @method start */ function () { var _this = this; if(this.game.device.android && this.game.device.chrome == false) { // Android stock browser fires mouse events even if you preventDefault on the touchStart, so ... return; } this._onMouseDown = function (event) { return _this.onMouseDown(event); }; this._onMouseMove = function (event) { return _this.onMouseMove(event); }; this._onMouseUp = function (event) { return _this.onMouseUp(event); }; this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true); this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true); this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true); }; Mouse.prototype.onMouseDown = /** * @param {MouseEvent} event */ function (event) { if(this.mouseDownCallback) { this.mouseDownCallback.call(this.callbackContext, event); } if(this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.start(event); }; Mouse.prototype.onMouseMove = /** * @param {MouseEvent} event */ function (event) { if(this.mouseMoveCallback) { this.mouseMoveCallback.call(this.callbackContext, event); } if(this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.move(event); }; Mouse.prototype.onMouseUp = /** * @param {MouseEvent} event */ function (event) { if(this.mouseUpCallback) { this.mouseUpCallback.call(this.callbackContext, event); } if(this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.stop(event); }; Mouse.prototype.stop = /** * Stop the event listeners * @method stop */ function () { this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown); this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove); this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp); }; return Mouse; })(); Phaser.Mouse = Mouse; })(Phaser || (Phaser = {}));