var Phaser; (function (Phaser) { /// /** * Phaser - Physics Manager * * Eventually this will handle switching between the default ArcadePhysics manager or the new AdvancedPhysics manager. * For now we direct everything through ArcadePhysics. */ (function (Physics) { var Manager = (function () { function Manager(game) { this.game = game; this.arcade = new Phaser.Physics.ArcadePhysics(this.game, this.game.stage.width, this.game.stage.height); this.gravity = this.arcade.gravity; this.bounds = this.arcade.bounds; } Manager.prototype.update = /** * Called by the main Game.loop */ function () { //this.arcade.updateMotion }; return Manager; })(); Physics.Manager = Manager; })(Phaser.Physics || (Phaser.Physics = {})); var Physics = Phaser.Physics; })(Phaser || (Phaser = {}));