/// /// /** * Phaser - 2D Transform * * A 2D Transform */ var Phaser; (function (Phaser) { var Transform = (function () { /** * Creates a new 2D Transform object. * @class Transform * @constructor * @return {Transform} This object **/ function Transform(pos, angle) { this.t = Phaser.Vec2Utils.clone(pos); this.c = Math.cos(angle); this.s = Math.sin(angle); this.angle = angle; } Transform.prototype.toString = function () { return 't=' + this.t.toString() + ' c=' + this.c + ' s=' + this.s + ' a=' + this.angle; }; Transform.prototype.setTo = function (pos, angle) { this.t.copyFrom(pos); this.c = Math.cos(angle); this.s = Math.sin(angle); return this; }; Transform.prototype.setRotation = function (angle) { if(angle !== this.angle) { this.c = Math.cos(angle); this.s = Math.sin(angle); this.angle = angle; } return this; }; Transform.prototype.setPosition = function (p) { this.t.copyFrom(p); return this; }; Transform.prototype.identity = function () { this.t.setTo(0, 0); this.c = 1; this.s = 0; return this; }; return Transform; })(); Phaser.Transform = Transform; })(Phaser || (Phaser = {}));