/// /// /// /** * Phaser - TransformUtils * * A collection of methods useful for manipulating and performing operations on 2D Transforms. * */ var Phaser; (function (Phaser) { var TransformUtils = (function () { function TransformUtils() { } TransformUtils.rotate = function rotate(t, v, out) { if (typeof out === "undefined") { out = new Phaser.Vec2(); } //return new vec2(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c); return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c); }; TransformUtils.unrotate = function unrotate(t, v, out) { if (typeof out === "undefined") { out = new Phaser.Vec2(); } //return new vec2(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c); return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c); }; TransformUtils.transform = function transform(t, v, out) { if (typeof out === "undefined") { out = new Phaser.Vec2(); } //return new vec2(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y); return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y); }; TransformUtils.untransform = function untransform(t, v, out) { if (typeof out === "undefined") { out = new Phaser.Vec2(); } var px = v.x - t.t.x; var py = v.y - t.t.y; //return new vec2(px * this.c + py * this.s, -px * this.s + py * this.c); return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c); }; return TransformUtils; })(); Phaser.TransformUtils = TransformUtils; })(Phaser || (Phaser = {}));