/// /// /// /// /// /// /** * Phaser - Advanced Physics - Shapes - Convex Polygon * * Based on the work Ju Hyung Lee started in JS PhyRus. */ module Phaser.Physics.Shapes { export class Poly extends Phaser.Physics.Shape implements IShape { // Verts is an optional array of objects, the objects must have public x and y properties which will be used // to seed this polygon (i.e. Vec2 objects, or just straight JS objects) and must wind COUNTER clockwise constructor(verts?) { super(AdvancedPhysics.SHAPE_TYPE_POLY); this.verts = []; this.planes = []; this.tverts = []; this.tplanes = []; if (verts) { for (var i = 0; i < verts.length; i++) { this.verts[i] = new Phaser.Vec2(verts[i].x, verts[i].y); this.tverts[i] = this.verts[i]; //this.tverts[i] = new Phaser.Vec2(verts[i].x, verts[i].y); this.tplanes[i] = new Phaser.Physics.Plane(new Phaser.Vec2, 0); } } this.finishVerts(); } public finishVerts() { if (this.verts.length < 2) { this.convexity = false; this.planes = []; return; } this.convexity = true; this.tverts = []; this.tplanes = []; // Must be counter-clockwise verts for (var i = 0; i < this.verts.length; i++) { var a = this.verts[i]; var b = this.verts[(i + 1) % this.verts.length]; var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b))); this.planes[i] = new Phaser.Physics.Plane(n, Phaser.Vec2Utils.dot(n, a)); this.tverts[i] = Phaser.Vec2Utils.clone(this.verts[i]); // reference??? //this.tverts[i] = this.verts[i]; // reference??? this.tplanes[i] = new Phaser.Physics.Plane(new Phaser.Vec2, 0); } for (var i = 0; i < this.verts.length; i++) { //var b = this.verts[(i + 2) % this.verts.length]; //var n = this.planes[i].normal; //var d = this.planes[i].d; if (Phaser.Vec2Utils.dot(this.planes[i].normal, this.verts[(i + 2) % this.verts.length]) - this.planes[i].d > 0) { this.convexity = false; } } } public duplicate() { return new Phaser.Physics.Shapes.Poly(this.verts); } public recenter(c) { for (var i = 0; i < this.verts.length; i++) { this.verts[i].subtract(c); } } public transform(xf:Phaser.Transform) { for (var i = 0; i < this.verts.length; i++) { this.verts[i] = Phaser.TransformUtils.transform(xf, this.verts[i]); //this.verts[i] = xf.transform(this.verts[i]); } } public untransform(xf:Phaser.Transform) { for (var i = 0; i < this.verts.length; i++) { this.verts[i] = Phaser.TransformUtils.untransform(xf, this.verts[i]); //this.verts[i] = xf.untransform(this.verts[i]); } } public area(): number { return AdvancedPhysics.areaForPoly(this.verts); } public centroid(): Phaser.Vec2 { return AdvancedPhysics.centroidForPoly(this.verts); } public inertia(mass: number): number { return AdvancedPhysics.inertiaForPoly(mass, this.verts, new Phaser.Vec2); } public cacheData(xf:Transform) { this.bounds.clear(); var numVerts = this.verts.length; AdvancedPhysics.write('----------- Poly cacheData = ' + numVerts); if (numVerts == 0) { return; } for (var i = 0; i < numVerts; i++) { this.tverts[i] = Phaser.TransformUtils.transform(xf, this.verts[i]); //this.tverts[i] = xf.transform(this.verts[i]); AdvancedPhysics.write('tvert' + i + ' = ' + this.tverts[i].toString()); } if (numVerts < 2) { this.bounds.addPoint(this.tverts[0]); return; } for (var i = 0; i < numVerts; i++) { var a = this.tverts[i]; var b = this.tverts[(i + 1) % numVerts]; var n = Phaser.Vec2Utils.normalize(Phaser.Vec2Utils.perp(Phaser.Vec2Utils.subtract(a, b))); AdvancedPhysics.write('a = ' + a.toString()); AdvancedPhysics.write('b = ' + b.toString()); AdvancedPhysics.write('n = ' + n.toString()); this.tplanes[i].normal = n; this.tplanes[i].d = Phaser.Vec2Utils.dot(n, a); AdvancedPhysics.write('tplanes' + i + ' n = ' + this.tplanes[i].normal.toString()); AdvancedPhysics.write('tplanes' + i + ' d = ' + this.tplanes[i].d.toString()); this.bounds.addPoint(a); } } public pointQuery(p: Phaser.Vec2): bool { if (!this.bounds.containPoint(p)) { return false; } return this.containPoint(p); } public findVertexByPoint(p:Phaser.Vec2, minDist: number): number { var dsq = minDist * minDist; for (var i = 0; i < this.tverts.length; i++) { if (Phaser.Vec2Utils.distanceSq(this.tverts[i], p) < dsq) { return i; } } return -1; } public findEdgeByPoint(p: Phaser.Vec2, minDist: number): number { var dsq = minDist * minDist; var numVerts = this.tverts.length; for (var i = 0; i < this.tverts.length; i++) { var v1 = this.tverts[i]; var v2 = this.tverts[(i + 1) % numVerts]; var n = this.tplanes[i].normal; var dtv1 = Phaser.Vec2Utils.cross(v1, n); var dtv2 = Phaser.Vec2Utils.cross(v2, n); var dt = Phaser.Vec2Utils.cross(p, n); if (dt > dtv1) { if (Phaser.Vec2Utils.distanceSq(v1, p) < dsq) { return i; } } else if (dt < dtv2) { if (Phaser.Vec2Utils.distanceSq(v2, p) < dsq) { return i; } } else { var dist = Phaser.Vec2Utils.dot(n, p) - Phaser.Vec2Utils.dot(n, v1); if (dist * dist < dsq) { return i; } } } return -1; } public distanceOnPlane(n: Phaser.Vec2, d:number) { var min: number = 999999; for (var i = 0; i < this.verts.length; i++) { min = Math.min(min, Phaser.Vec2Utils.dot(n, this.tverts[i])); } return min - d; } public containPoint(p: Phaser.Vec2) { for (var i = 0; i < this.verts.length; i++) { var plane = this.tplanes[i]; if (Phaser.Vec2Utils.dot(plane.normal, p) - plane.d > 0) { return false; } } return true; } public containPointPartial(p, n) { for (var i = 0; i < this.verts.length; i++) { var plane = this.tplanes[i]; if (Phaser.Vec2Utils.dot(plane.normal, n) < 0.0001) { continue; } if (Phaser.Vec2Utils.dot(plane.normal, p) - plane.d > 0) { return false; } } return true; } } }