/** * @module Phaser */ var Phaser = Phaser || { VERSION: '1.0.5', GAMES: [], AUTO: 0, CANVAS: 1, WEBGL: 2, SPRITE: 0, BUTTON: 1, BULLET: 2, GRAPHICS: 3, TEXT: 4, TILESPRITE: 5, BITMAPTEXT: 6, GROUP: 7, RENDERTEXTURE: 8, TILEMAP: 9, TILEMAPLAYER: 10, EMITTER: 11 }; PIXI.InteractionManager = function (dummy) { // We don't need this in Pixi, so we've removed it to save space // however the Stage object expects a reference to it, so here is a dummy entry. };