PIXI.BinarySerpentsFilter = function(width, height, texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: '3f', value: { x: width, y: height, z: 0 }}, iMouse: { type: '3f', value: { x: 0, y: 0, z: 0 }}, iGlobalTime: { type: '1f', value: 1 }, iDate: { type: '4fv', value: dates }, iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' } }; // Shader by Trisomie21 (https://www.shadertoy.com/view/MslGRH) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "uniform sampler2D iChannel0;", "// add any extra uniforms here", "// With tweaks by PauloFalcao", "float Texture3D(vec3 n, float res){", "n = floor(n*res+.5);", "return fract(sin((n.x+n.y*1e5+n.z*1e7)*1e-4)*1e5);", "}", "float map( vec3 p ){", "p.x+=sin(p.z*4.0+iGlobalTime*4.0)*0.1*cos(iGlobalTime*0.1);", "p = mod(p,vec3(1.0, 1.0, 1.0))-0.5;", "return length(p.xy)-.1;", "}", "void main( void )", "{", "vec2 pos = (gl_FragCoord.xy*2.0 - iResolution.xy) / iResolution.y;", "vec3 camPos = vec3(cos(iGlobalTime*0.3), sin(iGlobalTime*0.3), 1.5);", "vec3 camTarget = vec3(0.0, 0.0, 0.0);", "vec3 camDir = normalize(camTarget-camPos);", "vec3 camUp = normalize(vec3(0.0, 1.0, 0.0));", "vec3 camSide = cross(camDir, camUp);", "float focus = 2.0;", "vec3 rayDir = normalize(camSide*pos.x + camUp*pos.y + camDir*focus);", "vec3 ray = camPos;", "float d = 0.0, total_d = 0.0;", "const int MAX_MARCH = 100;", "const float MAX_DISTANCE = 5.0;", "float c = 1.0;", "for(int i=0; iMAX_DISTANCE) { c = 0.; total_d=MAX_DISTANCE; break; }", "}", "float fog = 5.0;", "vec4 result = vec4( vec3(c*.4 , c*.6, c) * (fog - total_d) / fog, 1.0 );", "ray.z -= 5.+iGlobalTime*.5;", "float r = Texture3D(ray, 33.);", "gl_FragColor = result*(step(r,.3)+r*.2+.1);", "}"]; } PIXI.BinarySerpentsFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BinarySerpentsFilter.prototype.constructor = PIXI.BinarySerpentsFilter; Object.defineProperty(PIXI.BinarySerpentsFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/tex01.jpg'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.BinarySerpentsFilter(sprite.width, sprite.height, sprite.texture); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); filter.uniforms.iMouse.value.x = game.input.x; filter.uniforms.iMouse.value.y = game.input.y; } function render() { }